![[Wawancara] Desainer 7 Wonders Bicara Tentang Profesi Game Designer](https://boardgame.id/wp-content/uploads/2016/03/Antoine-Bauza.jpg)
[Wawancara] Desainer 7 Wonders Bicara Tentang Profesi Game Designer
- OpiniTips/ Tutorials
- April 1, 2016
- 580
- 8 minutes read
7 Wonders adalah peraih gelar Kennerspiel des Jahres (Expert Game of the Year) pertama (2011) yang diciptakan oleh Antoine Bauza. Selain 7 Wonders, Antoine juga membuat game-game papan atas lainnya seperti Hanabi (Spiel des Jahres 2013), Tokaido, Takenoko, Samurai Spirit dan Ghost Stories. Dalam artikel berikut ini BG.ID, menyadur langsung wawancara yang dilakukan oleh Vaughn Reynold dengan Antoine Bauza yang diambil dari situs imasocialgamer.com. Wawancaranya dalam bahasa inggris.
First off, I know itâs unlikely, but if there are readers who donât know who you are, how would you describe yourself to them?
Iâm a 37 years old, married, father of one, boardgame designer who enjoys a lot of things in life, including Japan, Coffee, Cats, Games (board, roleplaying, video), friends and stories of all kindsâŠ
Letâs take things in a more relaxed, social route at first. What is your favorite drink during games or design sessions?
Black coffee (and sparkling water because you cannot only drink coffee!)
You mentioned your group has an odd number of players (7) which is what brought about things like 7 Wonders and Samurai Spirit. Are there games from other designers you have come across that work well for that group size?
There a lot of party games that work very well but not really any other type of game. Currently we are playing Codenames and Timeline Challenge when there are too many at the table for 2-6 players gamesâŠ
How often does your game group meet now that youâre a rich and famous game designer? Do you all prefer to play at pubs, at home, or somewhere else?
Iâm running playing sessions at home on Mondays (with a small group of friends). We usually playtest prototypes but sometimes play other games, like campaign games (we played Risk Legacy, right now we are playing Imperial Assault and we will be playing Pandemic Legacy after that). I also run a playing night on Fridays at my workplace (called âLa CafetiĂšreâ). There is more room, more players, and more games there! I also try to play along with family when I have the opportunity. Overall I mostly play my prototypes⊠I used to go to too many conventions but now I try to keep my weekends for non-professional activitiesâŠ
What is one game you absolutely love to play that makes your game group cringe?
None, the point is for everyone to have fun, so I play games with people who enjoying them as much as I am.
What do you think of the term âAmeritrashâ in the game industry?
I enjoy playing ameritrash games more than in the past. In fact, Iâm less into eurogames these days (I get bored) and more into strong themed fun games.
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When did you first realize you were an entrepreneur? Game design is one thing, but the ability to put yourself out there and see projects through to completion takes a high level of drive. When did that begin for you? Was it influenced by family or some external event?
I donât see myself as an entrepreneur but at a game designer. Iâm not really good at selling my work to publishers and, in fact, I donât try to do it. I think that when you design a good game it will find a publisher, even if you suck at selling itâŠ
Game designers have not had the public notoriety in the past that they enjoy today, at least in the U.S. and now more abroad. Is your fame apparent to you? You can be honest, weâre all friends here.
Fame in the board gaming industry is very relative. People sometimes recognize me when I walk into a game shop or a convention but Iâm pretty quiet in others places, which is OK for me⊠Iâm not chasing fame at all.
Which game designers or publishers are on your dream sheet to work with that you havenât yet?
I donât dream about designers (some are hot, donât get me wrong) or about publishers (do people do that, yerk?!), I dream about games⊠And there are still a few of games I want to bring to the real wordâŠ
What other goals do you have for the âAntoine Bauzaâ brand? What one thing do you want your name to be remembered for in the gaming industry?
I donât care about being remember, Iâm not a performer, I donât sell my own person. Iâm making games. If one of my games is remembered, itâs very nice, because I guess it means that itâs good enough be remembered. I donât have goals or plans, I enjoy designing gamesâso I do. When the time comes, maybe I wonât enjoy it anymore, then I will do something elseâŠ
How has game design changed from a business standpoint since you started? For instance, if Kickstarter had been a viable option when you started in 2007 would you have gone the self-publishing route?
Absolutely not. Kickstarter (self-publishing) is a dangerous tool for game designers. First, if you get rid of a publisher, you get rid of a bunch of good insight about your game and designing a good game needs good insight, a lot of it actually. Game design is the main part of a game so you need a lot of other features to make it a good game. Itâs the publisherâs mission to get you those features⊠Anyway, I like working with people, so I keep my publishersâŠ
On the subject of crowdfunding, what do you think of large game companies (CMON, etc) using it to finish their games?
I think Kickstarter is good for publishing big ambitious projects that cannot be published otherwise (because of the financial risk), or for a small company to publish their first gamesâŠ
Do you feel crowdfunding has muddied the waters or is a blessing to the industry?
Itâs a tool, so itâs not good or bad. Some people with use it right⊠and some wonât! So overall, I think itâs a good thing, because having new tools is good, no?
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Will you be coming to Origins or GenCon? Do you have plans to be in the United States for any conventions or public appearances?
I should attend GenCon Indy again this year (2016), because I should have two games released there: Oceanos, published by Iello and Attack on Titan: the Last Stand, published bu Donât Panic Games / Cryptozoic.
What are your top two tips for a fledgling game designer getting into the industry?
Play a lot, read a lot, travel, have the richest life you can because every tiny life experience you get will make you a better designer. Also, design games, with an âsâ! Donât get stuck with one project, you need to make games over and over to learn the trade⊠At last, be open to your players: listen and watch them play, there is a lot to learn when you keep your mouth closed and observe the world around youâŠ
Whatâs the best method to follow your design progress and game releases?
My Twitter: @toinito (I tweet mainly in English)
I also have a website but the updates are pretty rare these days⊠www.antoinebauza.fr
Keep an eye out for these awesome titles from Antoine Bauza!
2016
(coming soon) â Tokaido Collectorâs Edition (Funforge)
(coming soon) â La Grande Evasion (XII Singes)
(coming soon) â Welcome Back To The Dungeon (Iello)
(coming soon) â Oceanos (Iello)
(coming soon) â Gaijin Dash (auto-Ă©dition)
(coming soon) â Attack on Titan : the Last Stand (Donât Panic Games / CryptozoĂŻc)